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delogula.ase
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Text File
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2002-10-07
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6KB
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179 lines
*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2.00 - Sat Oct 05 11:04:46 2002"
*SCENE {
*SCENE_FILENAME "Dgula.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431
}
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "Material #1"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.1804 0.0667 0.0667
*MATERIAL_DIFFUSE 0.5373 0.1961 0.1961
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.2500
*MATERIAL_SHINESTRENGTH 0.0500
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #1"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP ".\textures\zbrane\delogula.bmp"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "Sphere01"
*NODE_TM {
*NODE_NAME "Sphere01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 0.0000 0.0000 0.0000
*TM_POS 0.0000 0.0000 0.0000
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 6
*MESH_NUMFACES 8
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 0.0000 0.0000 40.0000
*MESH_VERTEX 1 -0.0000 40.0000 -0.0000
*MESH_VERTEX 2 -40.0000 -0.0000 -0.0000
*MESH_VERTEX 3 0.0000 -40.0000 -0.0000
*MESH_VERTEX 4 40.0000 0.0000 -0.0000
*MESH_VERTEX 5 0.0000 0.0000 -40.0000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 1 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 1: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 2: A: 0 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 3: A: 0 B: 4 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 4: A: 5 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 5: A: 5 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 6: A: 5 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 7: A: 5 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
}
*MESH_NUMTVERTEX 14
*MESH_TVERTLIST {
*MESH_TVERT 0 0.8750 1.0000 0.9990
*MESH_TVERT 1 1.0000 0.5000 0.9990
*MESH_TVERT 2 0.2500 0.5000 0.9990
*MESH_TVERT 3 0.5000 0.5000 0.9990
*MESH_TVERT 4 0.7500 0.5000 0.9990
*MESH_TVERT 5 0.8750 0.0000 0.9990
*MESH_TVERT 6 0.1250 1.0000 0.9990
*MESH_TVERT 7 -0.0000 0.5000 0.9990
*MESH_TVERT 8 0.3750 1.0000 0.9990
*MESH_TVERT 9 0.6250 1.0000 0.9990
*MESH_TVERT 10 0.1250 0.0000 0.9990
*MESH_TVERT 11 -0.0000 0.5000 0.9990
*MESH_TVERT 12 0.3750 0.0000 0.9990
*MESH_TVERT 13 0.6250 0.0000 0.9990
}
*MESH_NUMTVFACES 8
*MESH_TFACELIST {
*MESH_TFACE 0 6 7 2
*MESH_TFACE 1 8 2 3
*MESH_TFACE 2 9 3 4
*MESH_TFACE 3 0 4 1
*MESH_TFACE 4 10 2 11
*MESH_TFACE 5 12 3 2
*MESH_TFACE 6 13 4 3
*MESH_TFACE 7 5 1 4
}
*MESH_NUMCVERTEX 6
*MESH_CVERTLIST {
*MESH_VERTCOL 0 1.0000 1.0000 1.0000
*MESH_VERTCOL 1 1.0000 1.0000 1.0000
*MESH_VERTCOL 2 1.0000 1.0000 1.0000
*MESH_VERTCOL 3 1.0000 1.0000 1.0000
*MESH_VERTCOL 4 1.0000 1.0000 1.0000
*MESH_VERTCOL 5 1.0000 1.0000 1.0000
}
*MESH_NUMCVFACES 8
*MESH_CFACELIST {
*MESH_CFACE 0 1 0 2
*MESH_CFACE 1 1 2 3
*MESH_CFACE 2 1 3 4
*MESH_CFACE 3 1 4 0
*MESH_CFACE 4 5 2 0
*MESH_CFACE 5 5 3 2
*MESH_CFACE 6 5 4 3
*MESH_CFACE 7 5 0 4
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 -0.5774 0.5774 0.5774
*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 1 -0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 2 -1.0000 -0.0000 0.0000
*MESH_FACENORMAL 1 -0.5774 -0.5774 0.5774
*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 2 -1.0000 -0.0000 0.0000
*MESH_VERTEXNORMAL 3 0.0000 -1.0000 0.0000
*MESH_FACENORMAL 2 0.5774 -0.5774 0.5774
*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 3 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000
*MESH_FACENORMAL 3 0.5774 0.5774 0.5774
*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 1 -0.0000 1.0000 0.0000
*MESH_FACENORMAL 4 -0.5774 0.5774 -0.5774
*MESH_VERTEXNORMAL 5 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 2 -1.0000 -0.0000 0.0000
*MESH_VERTEXNORMAL 1 -0.0000 1.0000 0.0000
*MESH_FACENORMAL 5 -0.5774 -0.5774 -0.5774
*MESH_VERTEXNORMAL 5 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 3 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 2 -1.0000 -0.0000 0.0000
*MESH_FACENORMAL 6 0.5774 -0.5774 -0.5774
*MESH_VERTEXNORMAL 5 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 3 0.0000 -1.0000 0.0000
*MESH_FACENORMAL 7 0.5774 0.5774 -0.5774
*MESH_VERTEXNORMAL 5 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 1 -0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}